Notes: Spellcaster, Control, Shapechanging. This wand has 7 charges. " denotes that there is an attack roll as a requirement to proc the effect. While holding it, you can use an action and roll power dice to cast the magic missile spell from it. You can instead expend 2 charges as an action to fire a powered up bolt (4d4 +1 peircing damage) adding dex and proficiency in hand crossbows. Prices you can use for magic items if you want them to be buyable or sellable in your game. When all charges are spent, the wand operates like a normal wand. It regains 1d6 + 1 expended charges daily at dawn. d6 1 Roll on the Wild Magic chart, and apply the effect. 211 Tags: focus • wand • uncommon. The staff of power is a very potent magic item, with offensive and defensive abilities. A magic item’s description explains how the item works. The metamagic increases the spell level by +1. Specific parts of a creature can’t be singled out. Cloak of Protection 5e – Stylish and hard to hit. Wand, uncommon. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Spell Attack Bonus NEVER applies to damage of ANY spell. This wand has 7 charges for the following properties. It automatically hits and deals 1d4+1 force damage. Material preparation takes one day per 25gp of cost. Tome of Clear Thought. Look at it this way, you can spend two first level spells to do 6d4+6, or you can spend two first level spells to do 3d4+3d6+3. Lightning does very solid damage and has very good scaling, especially when compared to most other damage dealing wands. (I'm also aware of the Artificer's 10th level Magic Item Adept that makes crafting things faster and cheaper) I read somewhere that a spellcaster needs to be able to cast a spell to create a wand of that spell, so an Artificer could create a Wand of Magic Detection and a Wand of Web, because an Artificer has those spell in their spell list. JIMS magic missile is stronger, it deals 2d4 per dart, BUT you have to make attack rolls for each one, so they can miss. 5, which. Wand of Magic Missiles - D&D 5E Items and Equipment Wand of Magic Missiles This wand has 7 charges. You can increase the spell slot level by one for each additional charge you expend. Magic Items. This wand has 7 charges. But now it would do (1d4 + 1 + 2 + [the spell's level]) * 3. Though there’s always a risk of you missing your attack. Source: Dungeon Master's Guide. "You cast Magic Missile with this wand as an Action". The Prodigal Sorcerer: Optimizing Magic Missile (5e Optimized Character Build) 5e SRD. A typical wand is 6 inches to 12 inches long and about 1/4 inch thick, and often weighs no more than 1 ounce. As the title says, this post is a question about magical weapons and items for low level PCs. Whether or not the spell can be CounterspelledErrant Wand of Magic Missiles. 8d4+8 is an avarage of 28 damage per round for as long as. This wand has 7 charges. 1 lb. This material is published under the OGL 1. It is classed as an uncommon item, which is for 1st level or higher, and worth 101-500gp. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. It's an action to expend 1 or more of its charges to cast the magic missile spell. This wand has 7 charges. 5e SRD;Some magic items allow you to cast spells using them, even if you are normally unable to cast such spells, such as the Wand of Magic Missiles or the Helm of Telepathy. A casting of magic missile deals 10 (3d4+3) points of damage. In those 3 castings I did 204 damage. A Wand of Magic Missiles 5e is a magical item that shoots out up to five magical missiles that deals 1d4+1 force damage each. This is the most important rule that players and DMs get wrong with Magic Missiles. While you are holding this wand, you gain a +1 bonus to spell attack rolls. Once they’re gone, they’re gone. Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges for the following properties. 168) and maybe a +3 or +4 to the healing modifier. The Wand of Magic Missiles in the DMG for 5th Edition is the same as that except no restriction on how many charges can be expended at the same time. Source: Dungeon Master's Guide. So we learn that a) you use an Action and b) you cast a spell. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell. All of the following are now illegal: Physical Description. Staff of Frost is a unique staff that gives a damage resistance, and a few cold themed spells that cost specific charges to cast. Speaking its command word again causes the light to disappear. Normally, it would do (1d4 + 1) * 3 damage to a creature. lol. Magic Missile; Wand of Magic Missiles; 4e Powers and Rituals. Wand, uncommon. 1st Uncommon: Instead of Fireball, consider Wand of Magic Missiles as your Arcane Firearm. Obviously, we all know hex + hexblade's curse for 1d6 + proficiency, but I want to know what other features would complement this build. Inanimate objects are not damaged by the spell. Concerning the Wadn of Fireball - While Fireball is on the Artillerist's. Wand of Magic Missiles. Magic Missile Barrage (4e Power) 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. As a bonus action You can expend 1 charge to fire one magic missile bolt (2d4 +1 peircing damage) adding your Dex mod and proficiency bonus if you are proficient with hand crossbows. Though I believe I cast magic Missile 3 times total across 20ish rounds of combat. Multiply the price by 1d4 for availability so a roll of. This is such a weird comment. No read magic required. Broom of Flying 5e – Lets you take to the skies. For 1 charge, you cast the 1st-level version of the spell. Wands are spell focuses for arcane casters and druids. If you pick up a Wand of Magic Missile, sure it'll have charges for the Magic Missile spell, but its also an item called a "wand" and if there's no specific rule in it's description that prevents it from being an arcane spellcasting focus, then the general rule from the Equipment section and other sections that list "wand" as an arcane. This wand has 7 charges. A wizard can't cast 7 fireballs in a day until 9th level. General rules on using magic items are deliberately scant in 5th edition, deferring to the specific rules for each item. Wand, uncommon. This wand has 7 charges. A rare few are metal, glass, or even ceramic, but these are quite exotic. For 1 charge, you cast the 1st-level version of the spell. Or offer muffins. D&D 5e monks have good Dexterity saving throws, but that isn't always enough to save them. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Additionally, when an item regains charges, the creature attuned to it learns how many charges it regained. The wand regains 1d6 + 1 expended Charges daily at dawn. As a DM this is by far my favorite edition for magic item crafting. There are only 2 wands with spells that the artillerist (the wand specialist) is able to craft with these rules: fireballs and magic detection (and 9 that don't have spells). I only said the first section does matter because it maintains some level of balance, otherwise there is a statistical advantage of every player seeking out a familiar of some sort to get an NPC with three more attunement slots, even if that NPC can't attack, since they. Wand of Magic Missile 5e – Gain the power of consistent damage. Command: While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel. The wizard who enchanted this wand attempted to cut costs in the enchantment process, and in the stress of use a nasty quirk has developed: each time this wand is used, there is a 30% chance that the wand fires. Wand of Magic Missiles: 1,000: Wand of the War Mage +1: 1,000: Weapon of Warning: 1,000: Wand of Magic Detection:. 5, which is a huge increase. You produce x number of missiles that each do 3. Sage Advice 1 roll Magic Missile RAW. This wand has 7 charges. The wand regains 1d6 + 1 expended charges daily at dawn. The wand regains 1d6+1 expended charges daily at dawn. Each dart. Each dart muts a creature of your choice that you can see within range of the wand, but at least one dart must hit your original target. A single missile of magical energy darts forth from your fingertip and strikes its target, dealing 7d8+14 points of force damage. The Wands have a variety of restrictions on attunement and they seem to be connected to the rarity / power of the wand. You can increase the spell slot level by one for each additional charge you expend. The Crossbow Expert Feat requires that the player make an Attack action with a 1-Handed Weapon. Sorcerer: Distant Spell Metamagic. Wand, uncommon. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Wand of Magic Missiles: 1,000: Wand of the War Mage +1:. Fire 9 missiles per turn until you're out of wands. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile spell from it. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. ReplyTo explain this quickly and succinctly. 128D&D 5e: Homebrew Cursed Magic Items. This wand has 7 charges. (be an artificer) Take the feat that lets you apply metamagic to wands, twinspell them all. It fires an exploding projectile that can be controlled by holding the ⚒ Use / Attack button and moving the cursor. When you cast a spell with such a magic item, can you be visibly seen to be casting the spell? This is relevant to . We have not done it in 5e yet, and it honestly would not be a game breaking house rules, but the fact is that, in addition to what I wrote, MM only targets creatures and the images are not creatures. Magic Missile is a staple for. When you cast a spell with such a magic item, can you be visibly seen to be casting the spell? This is relevant to . For 1 charge, you cast the 1st-level version of the spell. For 1 charge, you cast the 1st-level version of the spell. The spell Jim's Magic Missile from the Acquisitions Incorporated source book reads in part:. Note, however, that most wands that require attunement usually require such by a spellcaster. quindraco. The rule above applies, but Magic Missile, unlike every other spell in the game, deals a different amount of damage to each target. There is an extra requirement that might come into play - command word. D&D5e: Magic Item Prices. However you may be able to convince your GM that since the separate special entry "charged (50 charges)" costs 1/2 base price, you could make an unlimited use spell trigger item for spell level x caster. The user could also use the wand to release more magic missiles, but this would result in more charges being used up. For 1 charge, you cast the 1st-level version of the spell. Wand of Magic Missiles. These are the best DnD magic items 5e: Bag of Holding 5e – A solid DnD storage option. I think the intent was probably that with the bag of holding you'd have to legit search for the item you want, taking an action each time you attempt (an item meaning random), and with the haversack it would just take a single action. It can also be found in Golden Lock Boxes found in Dungeon and Stockade Crates which are fished up in the Dungeon. Counter spell would then apply as normal to. When you cast an artificer spell through the firearm, roll a d8, and you gain a bonus to one of the spell's damage rolls equal to the number rolled. ago. A rare few are metal, glass, or even ceramic, but these are quite exotic. An unlimited use wand of magic missile would be a spell trigger item, and there is no entry for unlimited use spell trigger items in the chart. If the attack roll scores a critical, the missile does 5d4 force. Magic resistance negates this damage, as does reflection. SkuzzillButt • 2 yr. For 1 charge, you cast the 1st-level version of the spell. 5+5+1)=25. So if they want to cast it to cast a 5th level MM, they use. The action of using a magic item is not the same action as casting a spell. On a hit, the missile does 2d4 force damage. Wands are simpler: They are standard magic items, with standard activation procedures. It's multiple sources of damage that all use the same single dice roll. Basic Rules, pg. This wand has 3 charges. You can increase the spell slot. Command: While holding the wand, you can use an action to expend 1 charge and Command another creature to flee or grovel, as with the Command. For 1 charge, you cast the 1st-level version of the spell. Start 3 levels of artificer battle smith and give your SD wands of magic Missile to use as your bonus action and get heavy armor+ con proficiency. It fires an exploding projectile that can be controlled by holding the ⚒ Use / Attack button and moving the cursor. " You get to add 20 to the spell's damage, not each missile. For 1 charge, you cast the 1st-level version of the spell. 141 (under the heading "Spells"):. Wands are the most accessible magic items other than potions. During the adventure, I found a magic wand called a wand of shield. It has the following powers: Magic missile (1 charge) Ray of enfeeblement (heightened to 5th level) (1 charge) Continual flame (1 charge) Levitate (1 charge)Gain a bonus to one of the spell’s damage rolls. A creature that isn't attuned to a magic item cannot use the magic properties of said item. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. No, wands may not use Homunculi. Reliable access to ranged magic for a non-caster character. I am currently a level 4 rogue that has specialized at level 3 as an Assassin. The tiny servant has no mouth or vocal apparatus. Any character may assist with preparation when properly instructed. Requires Attunement by a Spellcaster. Yes, magic missiles automatically hit. 5e Magic Items List (2023-11-17) Interesting Locations Generator (2023-11-15) Trap Generator. Requires Attunement by a Spellcaster. For 1 charge, you cast the 1st-level version of the spell. If you want to make the macro absolutely canon for 5e, it's 1d4+1, with a notation of how many missiles are produced. Bestow Curse: "While the target is Cursed, your attacks and Spells deal an extra 1d8 necrotic damage to the target. Using these definitions for the remainder of the answer, and on the subject of magic missile: You create three glowing darts of magical force. Dzaan creates three darts of magical force. Apr 29, 2018. Wands that can act as damage-dealing supplements are extremely useful additions to the artificer's arsenal. The wand regains ld6 + 1 expended charges daily at dawn. Inanimate objects are not damaged by the spell. That same character could make a +1 weapon (another uncommon item), no particular spell required. IMO, a wizard evoker should have a reason to use a level 2 evocation spell over a level 1 spell. To elaborate a bit, ". While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. 6d4 + 6 damage. Without triggering weaknesses, it's already about as good as magic missile if you can hit about 50% of the times. You can also use more than one charge at the same time to increase the level of the Magic Missile (so 2 charges casts it at 2nd level, 3 charges at 3rd, etc. You won't be able to take full advantage of this until level 19, but it could be useful. Magic Missile is pretty decent, hardly game-breaking. When you cast this spell using a spell slot of 2nd. , so having just one of these wands is like having an additional level 9 wizard in your party (who is particularly combat focused). If a Sorcerer, Warlock, or Wizard are holding a wand, they can use that as their spellcasting focus. . Nothing in the vanilla game about items that give you more spell slots, but if you use the variant rules for spell points there is a very rare item that reduces the cost of all spells of level 5 and lower by 1 point each called gloves of the caster. All you need to do is be attuned to it, if it requires attunement. The wand regains 1d6 + 1 expended charges daily at dawn. Lost Mine of Phandelver. D&D 5e doesn't have a skill for Use Magic Device, so as long as an item doesn't have an attunement restriction, anyone can use it. Also, if it helps, you can actually get a Wand of Magic Missile in the Lost Mines of Phandelver Module at. Wand of Binding. I have a Fighter in my game trying to use a Magic Missile Wand as a One-Handed Weapon Attack to get the benefit of the Crossbow Expert Feat. Major tier. Errant Wand of Magic Missiles. So, if your DM treats Magic Missile as 3 individual bolts which applies three instances of damage (and in my experience, most do) then your Magic Missiles at 1st level are slapping for an additional 9 force. Alternatively to artificer you can just go chain warlock 3 and an imp/sprite can use wand of magic missile as your bonus action. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Wand Uncommon. On a successful check, the spell ends. Basically have the Magic Initiate Feat. For example, the Wand of Magic Missiles has 7 charges and each time you cast magic missile (level 1 spell) it costs 1 charge. Wand of Magic Missiles. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. Lightning. The "Damage Rolls" section of the rules (PHB p. You can get around this by using "0d4" in the "Higher Level Damage". While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. Copying a Spell into the Book. Wand of magic detection, 3 charges, uncommon, 1st-level spell = 891 gp. For 1 charge, you cast the 1st-level version of the spell. KGV. The wand fires a single Magic Missile towards it intended target. Wand of Fear: No, even though the effect is basically a spell. #4. ago. You can increase the spell slot level by one for each additional charge you expend. LLK. She can increase the spell slot level by one for each additional charge she expends. There are plenty of wands out there that can fit the bill, whether it's something as simple as a wand of magic missiles or as devastatingly explosive as a wand of fireballs. Each dart hits a creature of your choice that you can see within range. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. This wand has 7 charges. Essentially I had an idea for a dumb 5e character to spam Magic Missile wands. Show Attribute List. For the wand of magic missiles, this lands at 125gp. A magic item has a lot of effects, and a lot of the time, it is simply mimicking what a spell already does, improves upon it slightly, or is a worse version of that spell. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. A wand of enervation might sound scary, but it’s 21000 gp to. Wand, uncommon. although I could absolutely have reliably dropped 1 foe per round with my 30 additional castings of Magic Missile (staff, wand, scrolls), I didn’t expect a short rest so was saving the curse for the dragon. In the 2e DMG check out tables 92-94. A casting of cure wounds deals 5 (1d8+?) points of damage. For example, a 3rd-level character could create a wand of magic missiles (an uncommon item), as long as the character has spell slots and can cast magic missile. The act of casting a spell is sufficient that it stops you from doing anything else of significance at the time and for the duration of casting, regardless of whether you're waving your hands. Benign Transportation (Recharges after Jim Casts a Conjuration Spell of. But, if you're going to be using Wands in combat, like Magic Missiles, Wings of Cover or Swift Invisibility for example, then you need to invest in normal wands. With the wand in hand, its wielder can use an action to fire the magic missile spell from the wand-no components required-and expend 1 to 3 of the wand’s charges. At sun rise each morning, the wand gains 1d4 charges for a maximum of 4 charges. You can use this wand even if you are incapable of casting spells. Wand of Wonder. 1 lb. Jim carries a wand of wonder. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. It deals about the same damage as Magic Missile, but requires an attack roll. Wand of Magic Missiles - D&D 5E Items and Equipment Wand of Magic Missiles This wand has 7 charges. Magic Missile (1st-Level Spell; Requires a Spell Slot). Jim's Magic Missile. What power level of magic item would this fall under for crafting. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell. (a few months to graduate, can be really useful in a trade) Level 2: Adept. You can increase the spell slot level by one for each additional charge you expend. A dart deals 1d4+1 force damage to its target. A dart deals 1d4 + 1 force damage to its target. The technical formula was 3 (1d4+1). 5] There's a Pathfinder Metamagic feats that allows a spells damage dice to be increased by 5. You don't need to use the wand as a focus or actually involve it in the spell in any way. MM is a ranged weapon and as such is good for striking opponents who are beyond physical reach. This is the most important rule that players and DMs get wrong with Magic Missiles. How are D&D 5e magic wands used? Characters may hold a wand to attempt to activate it. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. The wand regains 1d6 + 1 expended charges daily at dawn. Wondrous Item, very rare (requires attunement) Starting with what your DM might deem the most difficult item on this list to find, the amethyst lodestone is a fist-sized rock infused with an amethyst dragon’s ability to manipulate gravity. The circlet can't be used this way again until the next dawn. For 1 charge, you cast the 1st-level version of the spell. Notes: Resistance: Force, Warding, Jewelry. I'd actually be fine with a house rule that could allow a monk to deflect ranged spell attacks like fire bolt - especially for a Four Elements monk. The level 10 evoker ability (empowered evocation) lets. The damage averages to 12. I'm DMing a group in a homebrew campaign, and we're all pretty new at this. The wand regains 1d6. This wand has 3 charges. Personally Id rule that 1/2 the damage is directed at the character who breaks the wand and otherwise releases the remaining charges at random points within the spell range. Also, all missiles "strikes simultaneously" which enforce the idea of. The skeleton is missing one of its hands and clutches a wand in the other (see “Treasure”). Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. While holding it, you can use an action to. « search Items list. All points seem to lead that "seeing" an object is having a direct visual on it. Get a Wand of Magic Missiles, use all 7 charges to get 9 bolts from one use. . For 1 charge, you cast the 1st-level version. If you expend the wand's last charge, roll a d20. Cursed Wand of Magic Missile. Most wands are wood, but some are bone. The wand regains 1d6 + 1 expended charges daily. Other possible items that are fun for familiars are Necklace of Fireballs, Eversmoking Bottle, or my favorite, Apparatus of. Due to my increasing love of D&D 5e wands, I’ve summarized everything I know of them. Note that unlike the spell of magic missile, the wand's damage is a fixed 2d6. Scorching ray, on the other hand, would be an acceptable use in combination with hex. For 1 charge, you cast the 1st-level version of the spell. When I land a Fireball, I'm usually pretty pleased if I catch three or four. spell. Wand, uncommon. . ago. Whoever got it won't be selling it for "you can make a wand of magic missiles with this" price. At 3rd level Magic Missile does (1d4+1)*5, average of 17. Wand of Magic Missiles. This wand has 7 charges. mzsylver Explorer. 40. The wand regains 1d6 + 1 expended charges daily at dawn. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. This does a lot of damage and auto-hits. Notes: Detection. CryptoMy prices: 50,150,350,850,1800,4500, 7400, 14000, 25000. While holding it, you can use an action to expend 1 or more charges to cast Guiding Bolt from it using. PrimeInsanity Wizard school. While you hold this wand, you can use an action to expend 1 to 3 of its 7 charges to cast the magic missile spell without using any components. Think you need to be an artificer for that. I have found that the wands seem too powerful in 5E for their rarity. If no class is listed assume any class may use the item. 5e Spell. Why Wand of Magic Missiles Is Great. 5e: Expanded Inspiration Uses. Wands typically have charges to manage them as a resource. a tattered black cloak stands in the middle of the hall. Ray can miss, unlike magic missile, AND it does less damage. Basic Rules, pg. You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. True Polymorph can turn you into a mother fucking dragon. For 1 charge, you cast the 3rd-level version of the spell. For 1 charge, you cast the 1st-level version of the spell. That said, if he can find a wand of fireballs or magic missile or really any spell that doesn't require an attack roll, he can just hand it to his familiar and let it go crazy without having to forego one of his attacks at all. A level 2 Sorcerer has 3 spell slots. These list character classes allowed to use each rod, staff, and wand. In the starter set I was able to pick up a Wand of Magic Missile (Starter Set) that lets me cast the spell Magic Missile using charges on the wand. Guardian EmblemYes. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. This wand has 7 charges. The damage bonus applies to one damage roll of a spell, not multiple rolls. The range of the cl of a magic item like scroll or wand spread between the min needed. whenever you hit with an attack. If you expend the wand's last charge, roll a d20. General rules on using magic items are deliberately scant in 5th edition, deferring to the specific rules for each item. Wand, uncommon. DESCRIPTION. Only if the spell cast by the wand is a spell attack (requires an attack roll)Another fun fact, for someone using the 5e OGL sheet with magic missile dropped on it, it only rolls once. First Post. This wand has 7 charges. I got these numbers by averaging 3. This wand has 3 charges. You can't raise your shield (Shield Master) against a Flamestrike after failing to Counterspell it. If you expend the. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Wand of Magic Missiles Rarity Uncommon Type Wand Sanity Category Combat Relevant Page Number 211 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 8,000 gp. With decenies came nihilism and now you could be considered evil. You can increase the spell slot level by one for each additional charge you expend. Prices you can use for magic items if you want them to be buyable or sellable in your game. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. You can increase the spell slot level by one for each additional charge you expend. It regains recharges at dawn, but if you cast all of the charges in a day, it has a chance to crumble to ash and be lost. A dart deals 1d4 + 1 force damage to its. She can expend 1 charge to cast the 1st-level version of the. You select every target getting hit then roll for damage and if a creature dies to the first missile and you shot all 3 at them the other 2 missiles still go to the target. On a hit, this spell does 6d4, average of 15. The problem is that I, and my players, really like magic!It's basically a prototype version of the wand of the war mage which has the same wording: While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. If you expend the wand's last charge, roll a d20. 1 We know that spells cast from magic items are cast at their base level unless specified otherwise because of the generic information on spells cast from magic items from DMG, p. Increase the spell slot level by one for each additional expended charge. Otherwise, it'd do a mere 26 damage. These are the best DnD magic items 5e: Bag of Holding 5e – A solid DnD storage option. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it.